
Since the program was very simple and the controls were crude, the end result were choppy, short movements as shown in Meet The Spy In Minecraft. Frossa was struggling to animate TF2 characters beyond what Minecraft allowed and he used my primitive 3D animator made for the competition game, with a Steve character hacked in (with change-able skin). At around October 2010 I found Minecraft and during the course of 2011 I became more familiar with its mechanics, making tools such as a redstone simulator, a redstone display generator and most notably a music creator (Minecraft Note Block Studio ).Įarly 2012. This project failed as well due to a lack of minigame ideas. I evolved my 3D animator slightly to improve the interface and support more characters. During the next year there was a GameMaker competition and I tried making yet another 3D game, this time a minigame collection à la Mario Party. Needless to say, I lost motivation to work on the game due to my limited 3D experience. In 2009 I wanted to create a rather complex 3D game (naive and ambitious teen as usual) and I made a simple 3D animating program for the in-game animations, featuring the characters found in the game. (See Version History ) This story had been told by David himself and is as follows: Mine-imator was long in conception before it's first beta version. Since that video's release, other youtube channels have started forming and thus the popularity. The program reached critical acclaim after the release of Frossa's Meet the Pyro in Minecraft video. It is well known for being easy to use, graphically pleasing, and being freeware. The program has since been in development for eight and more years, undergoing various improvements, bugfixes, and graphical updates. Mine-imator is a 3D animation software created by David Norgren back in August 21st, 2012.
